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Storytelling in 360 – Do’s and Don’ts

Crafting narratives for immersive video is a whole different game—here’s how to get it right.

360° storytelling offers unmatched immersion—but only if done right. Unlike traditional video, your viewer isn’t looking through a fixed frame—they're *inside* the scene. That changes how you write, shoot, and direct. Below are key dos and don’ts based on what works (and what doesn’t) in real-world immersive storytelling.

✅ DO: Let viewers explore

Use the entire 360° space intentionally. Place meaningful action, characters, or sound cues in different areas of the sphere so viewers can discover the story through interaction—not just passive watching.

🚫 DON'T: Overload every direction

Yes, it’s 360—but not everything has to happen all at once. Overwhelming the viewer with simultaneous actions in all directions can break focus and cause decision fatigue. Think “guided freedom.”

✅ DO: Use spatial audio

Sound is your secret weapon. Use directional audio cues to draw attention to where something is about to happen. A whisper behind the viewer or a loud crash to the left makes the experience instinctive and engaging.

🚫 DON'T: Treat it like flat video

Placing your main actor front and center like a traditional frame defeats the purpose. Instead, think in scenes and setups. Let your viewer feel like they’re standing *inside* the room—not just watching it.

✅ DO: Slow down the pacing

Give viewers time to look around. Fast cuts or rapid-fire edits feel jarring and disorienting in 360°. A slower pace allows the audience to absorb the environment, creating a sense of place and presence.

🚫 DON'T: Move the camera too much

360 cameras don’t like shaky movements. Unless you're working with a stabilization rig, keep your shots grounded. Otherwise, you risk making your viewers dizzy or even nauseous.

Takeaway

In 360 storytelling, you're not just directing a scene—you're directing attention. Respect the viewer’s agency, use space and sound wisely, and focus on experiences that feel natural within the sphere. Get it right, and your story will stay with them long after the headset—or phone—is off.

Posted on Mar 28, 2025 by Major Beam